
#ifndef wu_PIANOMANAGER_H
#define wu_PIANOMANAGER_H

#pragma once
#include "wuPiano.h"
#include "wuBaseManager.h"

class wuPianoManager : public wuBaseManager
{
    public:
        wuPianoManager();
        ~wuPianoManager();

		void addBitxo(ofImage *_skin, ofRectangle rect, ofxCvBlob *blob);
        void draw(bool bCambiazo);
        void clear(void);

		void touch(vector <ofPoint> * _fingerList);

        wuPiano piano;

};
#endif

